Status Effects
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Status Effects
DFO/DnF has a variety of status effects. All have graphical indicators, and the causes range from skills, to weapon effects, to even side-effects of certain consumables. All effects can be cured by a high enough level Cure spell (Priests), some have specific items (eg thawing/bleeding potions) and all can be cured by the toy of ____ world consumables, small for the user, huge for the whole party. Also, all status effects have a level as well. The level of the status can affect success rate, duration, and also the curability. Cure (after the priest patch) only cures status effects under a certain level depending on the level of the cure skill.
- Bleed
Bleeding is represented by drops of blood coming out of the victim. It drains an amount of HP per second until it is removed or wears off. It is caused by a lot of berserker skills, most spears (Battle Mage weapon), and a good amount of monsters. The amount of damage and duration varies widely
- Blind
Blind is represented by little black dots circling the victim's head. It causes the screen to go black except for a small circle around your character, and greatly decreases hit rate. The AI is also affected by blind and won't attack/chase you if you aren't in that visible range. This is caused by skills such as Sand Throw (Brawler) and Manteau (Witch). There are also blindness traps, and dark element monsters that blind.
- Burn
Burning is represented by flames coming off of the victim. It does damage over time similar to bleeding. Also, anything touching the burning victim will take damage with the victim, but won't catch the condition. For example, if you're on fire and run next to your teammate, each time the fire burns you it will burn your teammate also. This stacks in groups, so if you set a group of mobs on fire and then pull them all together (such as Brawler's net or Witch's manteau) each burning tick will hit all of them every time. The most common source of burn is lava, whether part of the map or the Witch skill that throws it on the ground.
- Confusion
Confusion is represented by question marks over the victims head. It will reverse the controls of the victim. For players, up becomes down, left become right, etc. For mobs, they will do the opposite of what the AI tells them to, so aggressive monsters will run away from you, ranged monsters will run towards you etc. Manual commands are not affected by confusion (eg a skill that is down right Z will still have the command down right Z) but skills that require you to set a target on the floor, such as flame strike, will have the aiming controls reversed. Confusion comes most often from hunter/behemoth type monsters as they have an attack with 100% confuse, but it can also be self inflicted by certain consumables (special cheese) and skills (Witch's broom spin).
- Curse/Disease
Curse is represented by purple bubbles coming off of the victim. It will reduce the victims stats for the duration of the curse. Curse is almost always a result of dark element attacks/skills and can also come from dark element weapons.
- Freeze
Freeze is represented by a case of ice around the victim. It completely disables the victim for the duration of the freeze. When frozen, you can mash your keys/directions to break out faster. Freeze comes, obviously, from ice element attacks, with many skills and some weapons causing the status effect. Some of the more prominent freezing skills are Asura's ice wave and Elementalist's frost head.
- Petrify
Petrify is represented by rocks coming out of the ground and binding the victim. It is similar to freeze in that it disables the victim and is "mashable" (you can mash your control keys to reduce the duration). This is a somewhat rare ailment, coming from a handful of monsters and a few weapons.
- Poison
Poison is represented by the victim turning purple and bubbling a little bit. It deals damage over time for the duration of the status. Poison is associated with dark element, coming from most dark element attacks. Brawlers trademark is poison skills (in fact, in kDnF an awakened brawler is known as a Poison Queen), but there are a wide variety of skills and monsters that bring poison around.
- Shock
Shock is represented by small bolts of electricity moving through the victim. It deals residual damage whenever the victim is damaged. So for example if someone is shocked, every time they get hit by anything else, the shock will deal an additional hit of damage. This can add up very quickly with skills such as broom spin that hit a lot of times and also shocks, adding up to 50% more total damage to the skill. This is also a very effective method spitfires use, combining shock grenades with very fast firing rates. Shock is a light element status, resulting from many light/lightning attacks.
- Sleep
Sleep is represented by the victim falling on the floor asleep. They are incapacitated until the sleep wears off or until the victim sustains any other damage. They can only be hit by things that will hit on the ground, as they're sleeping on the ground. It is NOT mashable. Sleep comes from a few monsters, a few consumables (such as tequila), and some weapons.
- Slow
Slow has many forms and types, but it's usually represented by a faint white dashed circle around the legs/bottom of the victim. Slow can affect all types of speed, such as move speed, attack speed, and cast speed. It comes from a few spells (Witches particularly have a variety of skills that slow opponents) and a few bosses have attacks with lasting slow effects.
- Snare
Snare is represented by blue rings around the victim. It prevents movement/jumping but doesn't prevent the use of skills or attacks. Witches can get around it by performing their dash jump, as it will still lift them in the air and their air attacks can keep them there. It is also not mashable, and isn't dispelled by sustaining damage. The most prominent source of this is Brawler's net skill, as it will pull in enemies and snare them. Certain weapons have snare, and also certain traps such as the vine traps in the GBL area.
- Stun
Stun is represented by hitstun frames and a dizzy animation over the victims head. It is mashable, and leaves the victim incapacitated. The most common stun from players comes from strikers, as boxing gloves have a 2% chance to stun on impact. Also certain skills have a high chance of stun such as Monks ducking bodyblow skill. Unlike other mashable disables, such as freeze or petrify, a stunned opponent will still move around when hit, be juggled, etc.
Extra Notes
- Certain skills are based on status effects such as brawlers crazy vulcan passive, which makes their mount do additional damage and splash if their target has a status effect when mounted
- There is a semi-status of provoke, which is signified by an exclamation point over the victims head. Provoked mobs will attack whatever provoked them, and provoked players (only from Brawler's provoke skill) will lose hit rate. Provoke comes from Brawler's provoke skill, Witch's provocation doll skill, and Summoner's Sandor summon.
